Once in a blood red moon, a series will come out where, to the naked eye, the books are not related at all. It’s not until halfway through a series, or occasionally even later in the series, that a ribbon will come along and connect all of the books and make the reader have an “ah ha” or light bulb moment, which looks something like this:
This isn’t just something that happens with book series, it happens in video games as well. Sometimes, they (the developers and writers) never write a narrative that connects the games. This isn’t a common plot move in video games, but it is something that happens. Just as with a book, when the narrative is over, the reader/player may feel unsatisfied with the ending and feel that they are left with a huge cliffhanger. Then, something wonderful may happen in the world of video games, the developer will release downloadable content (DLC) for the game that usually adds another portion of the story and even some extra items to play with. This year, this exact thing happened with one of 2013’s best games, Bioshock Infinite; and not only did the DLC add extra story play, but it tied together the most recent game with the very first game of the series.